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Designers Applaud New Texture Theft Policy by ZachC The big news this past week was the announcement of a new texture theft policy. This one has some real teeth, so those who think they can continue stealing and get nothing more than a hand slap better wake up. There is now taking texture theft as seriously as those of us who’ve had to endure watching as these slime balls steal our work. The link to the new policy is posted here on The Voice, but to make it easier to discuss I’ll post it again here: Texture theft: First Offense
Or, in extreme cases:
Second Offense
Subsequent Offense
A user will have the right to appeal a first time or second time offense. The Submissions Group Manager will adjudicate an appeal and he will make a final decision in each case. If a user appeals and wins a case, the user will be considered “educated” and will be considered to have received one warning. Item Recall Whenever possible, all items sold with a stolen texture will be recalled and removed from the world. As I read this, it appears to me that what’s changed are the consequences of texture theft. Here’s the original policy which is still posted on the Developer Pages:
Unauthorized Asset
Use, more commonly known as "texture theft," is a form of copyright
infringement. It is when a Developer takes a texture or model file
created by There or another Member Developer and incorporates it, in
whole or in part, into his/her submission without having authorization
from the copyright owner. While there have been instances of
Developers resubmitting model files created by other Developers
without permission, the vast majority of cases have been texture
related. Since both are still available, I’m taking the dangerous step here of assuming that the only change is the penalties. Since the most recent would supercede what came before, and nothing else was posted, that seems to be logical. Hopefully There will update the policy on the developer pages to make this more clear. Based on the new texture theft language ALL textures in ALL virtual worlds operated by Makenna including There and VMTV are now protected. If someone steals a texture from There and uses it in VMTV, the texture theft policy comes into force. Some questions were asked in the open forums. SvengaliBob from staff replied:
I’ve heard some saying that the penalties are too severe and that people need some time to understand and be taught that they can’t use the textures in the resource files. Finding and using those files takes time, energy, knowledge, and software. If someone has all that and can’t figure out that using them is stealing then we have a more serious problem than I thought. I know that when I came into There almost 4 years ago and began creating buggies, I didn’t have a clue about texture files. When it was explained to me and I finally found them, I understood without having to have it explained to me that these were other peoples’ creations, so while I could look at them and get ideas from them, using them was STEALING. How hard is that to figure out? I like the new policy and penalties. I don’t think honest designers will be impacted. If someone is so stupid they can’t figure out on their own that submitting other peoples’ work is wrong then they don’t need to be part of the developer community in the first place. Colleges and Universities penalize, expel and terminate people for plagiarism. Should each and every new student or staff member need to have plagiarism explained to them when they walk in the door? Stealing is stealing. I have NEVER understood why that’s so difficult to understand. Don’t get me wrong, I’d like to see the new policy posted prominently when someone signs up for the dev program, but not having it there for now isn’t a showstopper for me. It’s about time people were held accountable for their actions. Next week I’ll get back to reviewing buggies, but I felt the new policy was important write about.
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